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Reclamation Sage
( 3)
Creature — Elf Shaman
(2/1)
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
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Recollect
( 3)
Sorcery
Return target card from your graveyard to your hand.
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Regal Bloodlord
( 5)
Creature — Vampire Soldier
(2/4)
Flying At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying.
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Remorseful Cleric
( 2)
Creature — Spirit Cleric
(2/1)
Flying Sacrifice Remorseful Cleric: Exile target player's graveyard.
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Resplendent Angel
( 3)
Creature — Angel
(3/3)
Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. : Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
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Revitalize
( 2)
Instant
You gain 3 life. Draw a card.
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Rhox Oracle
( 5)
Creature — Rhino Monk
(4/2)
When Rhox Oracle enters the battlefield, draw a card.
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Riddlemaster Sphinx
( 6)
Creature — Sphinx
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.
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Rise from the Grave
( 5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
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Rogue's Gloves
( 2)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Root Snare
( 2)
Instant
Prevent all combat damage that would be dealt this turn.
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Runic Armasaur
( 3)
Creature — Dinosaur
(2/5)
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
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Rupture Spire
( 0)
Land
Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay . : Add one mana of any color.
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Sai, Master Thopterist
( 3)
Legendary Creature — Human Artificer
(1/4)
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. , Sacrifice two artifacts: Draw a card.
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Salvager of Secrets
( 5)
Creature — Merfolk Wizard
(2/2)
When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
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Sarkhan, Dragonsoul
( 6)
Legendary Planeswalker — Sarkhan
(5)
+2: Sarkhan, Dragonsoul deals 1 damage to each opponent and each creature your opponents control. −3: Sarkhan, Dragonsoul deals 4 damage to target player or planeswalker. −9: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
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Sarkhan, Fireblood
( 3)
Legendary Planeswalker — Sarkhan
(3)
+1: You may discard a card. If you do, draw a card. +1: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells. −7: Create four 5/5 red Dragon creature tokens with flying.
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Sarkhan's Dragonfire
( 5)
Sorcery
Sarkhan's Dragonfire deals 3 damage to any target. Look at the top five cards of your library. You may reveal a red card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Sarkhan's Unsealing
( 4)
Enchantment
Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target. Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.
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Sarkhan's Whelp
( 3)
Creature — Dragon
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target.
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Satyr Enchanter
( 3)
Creature — Satyr Druid
(2/2)
Whenever you cast an enchantment spell, draw a card.
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Scapeshift
( 4)
Sorcery
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
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Scholar of Stars
( 4)
Creature — Human Artificer
(3/2)
When Scholar of Stars enters the battlefield, if you control an artifact, draw a card.
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Serra's Guardian
( 6)
Creature — Angel
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance.
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Shield Mare
( 3)
Creature — Horse
(2/3)
Shield Mare can't be blocked by red creatures. When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life.
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Shivan Dragon
( 6)
Creature — Dragon
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Dragon gets +1/+0 until end of turn.
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Shock
( 1)
Instant
Shock deals 2 damage to any target.
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Siegebreaker Giant
( 5)
Creature — Giant Warrior
(6/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) : Target creature can't block this turn.
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Sift
( 4)
Sorcery
Draw three cards, then discard a card.
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Sigiled Sword of Valeron
( 3)
Artifact — Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. Equip
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Silverbeak Griffin
( 2)
Creature — Griffin
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Skalla Wolf
( 5)
Creature — Wolf Spirit
(3/3)
When Skalla Wolf enters the battlefield, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Skeleton Archer
( 4)
Creature — Skeleton Archer
(3/3)
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
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Skilled Animator
( 3)
Creature — Human Artificer
(1/3)
When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield.
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Skymarch Bloodletter
( 3)
Creature — Vampire Soldier
(2/2)
Flying When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.
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Skyrider Patrol
( 4)
Creature — Elf Scout
(2/3)
Flying At the beginning of combat on your turn, you may pay . When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.
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Skyscanner
( 3)
Artifact Creature — Thopter
(1/1)
Flying When Skyscanner enters the battlefield, draw a card.
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Sleep
( 4)
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
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Snapping Drake
( 4)
Creature — Drake
(3/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Sparktongue Dragon
( 5)
Creature — Dragon
(3/3)
Flying When Sparktongue Dragon enters the battlefield, you may pay . When you do, it deals 3 damage to any target.
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Spit Flame
( 3)
Instant
Spit Flame deals 4 damage to target creature. Whenever a Dragon enters the battlefield under your control, you may pay . If you do, return Spit Flame from your graveyard to your hand.
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Star-Crowned Stag
( 4)
Creature — Elk
(3/3)
Whenever Star-Crowned Stag attacks, tap target creature defending player controls.
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Stitcher's Supplier
( 1)
Creature — Zombie
(1/1)
When Stitcher's Supplier enters the battlefield or dies, mill three cards.
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Stone Quarry
( 0)
Land
Stone Quarry enters the battlefield tapped. : Add or .
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Sun Sentinel
( 2)
Creature — Human Soldier
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
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Suncleanser
( 2)
Creature — Human Cleric
(1/4)
When Suncleanser enters the battlefield, choose one — • Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield. • Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.
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Supreme Phantom
( 2)
Creature — Spirit
(1/3)
Flying Other Spirits you control get +1/+1.
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Sure Strike
( 2)
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
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Surge Mare
( 2)
Creature — Horse Fish
(0/5)
Surge Mare can't be blocked by green creatures. Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card. : Surge Mare gets +2/-2 until end of turn.
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Suspicious Bookcase
( 2)
Artifact Creature — Wall
(0/4)
Defender , : Target creature can't be blocked this turn.
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Swamp
( 0)
Basic Land — Swamp
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Switcheroo
( 5)
Sorcery
Exchange control of two target creatures.
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Talons of Wildwood
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) : Return Talons of Wildwood from your graveyard to your hand.
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Tattered Mummy
( 2)
Creature — Zombie Jackal
(1/2)
When Tattered Mummy dies, each opponent loses 2 life.
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Tectonic Rift
( 4)
Sorcery
Destroy target land. Creatures without flying can't block this turn.
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Tezzeret, Artifice Master
( 5)
Legendary Planeswalker — Tezzeret
(5)
+1: Create a 1/1 colorless Thopter artifact creature token with flying. 0: Draw a card. If you control three or more artifacts, draw two cards instead. −9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."
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Tezzeret, Cruel Machinist
( 6)
Legendary Planeswalker — Tezzeret
(4)
+1: Draw a card. 0: Until your next turn, target artifact you control becomes a 5/5 creature in addition to its other types. −7: Put any number of cards from your hand onto the battlefield face down. They're 5/5 artifact creatures.
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Tezzeret's Gatebreaker
( 4)
Artifact
When Tezzeret's Gatebreaker enters the battlefield, look at the top five cards of your library. You may reveal a blue or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. , , Sacrifice Tezzeret's Gatebreaker: Creatures you control can't be blocked this turn.
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Tezzeret's Strider
( 3)
Artifact Creature — Golem
(3/1)
As long as you control a Tezzeret planeswalker, Tezzeret's Strider has menace. (It can't be blocked except by two or more creatures.)
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Thorn Lieutenant
( 2)
Creature — Elf Warrior
(2/3)
Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token. : Thorn Lieutenant gets +4/+4 until end of turn.
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Thud
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Thud deals damage equal to the sacrificed creature's power to any target.
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Timber Gorge
( 0)
Land
Timber Gorge enters the battlefield tapped. : Add or .
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Titanic Growth
( 2)
Instant
Target creature gets +4/+4 until end of turn.
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Tormenting Voice
( 2)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards.
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Totally Lost
( 5)
Instant
Put target nonland permanent on top of its owner's library.
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Tranquil Expanse
( 0)
Land
Tranquil Expanse enters the battlefield tapped. : Add or .
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Transmogrifying Wand
( 3)
Artifact
Transmogrifying Wand enters the battlefield with three charge counters on it. , , Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery.
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Trumpet Blast
( 3)
Instant
Attacking creatures get +2/+0 until end of turn.
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Trusty Packbeast
( 3)
Creature — Beast
(2/3)
When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand.
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Two-Headed Zombie
( 4)
Creature — Zombie
(4/2)
Menace (This creature can't be blocked except by two or more creatures.)
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Uncomfortable Chill
( 3)
Instant
Creatures your opponents control get -2/-0 until end of turn. Draw a card.
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Ursine Champion
( 2)
Creature — Human Berserker
(2/2)
: Ursine Champion gets +3/+3 and becomes a Bear Berserker until end of turn. Activate only once each turn.
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Vaevictis Asmadi, the Dire
( 6)
Legendary Creature — Elder Dragon
(6/6)
Flying Whenever Vaevictis Asmadi, the Dire attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.
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Valiant Knight
( 4)
Creature — Human Knight
(3/4)
Other Knights you control get +1/+1. : Knights you control gain double strike until end of turn.
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Vampire Neonate
( 1)
Creature — Vampire
(0/3)
, : Each opponent loses 1 life and you gain 1 life.
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Vampire Sovereign
( 5)
Creature — Vampire Noble
(3/4)
Flying When Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life.
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Viashino Pyromancer
( 2)
Creature — Viashino Wizard
(2/1)
When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker.
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Vigilant Baloth
( 5)
Creature — Beast
(5/5)
Vigilance (Attacking doesn't cause this creature to tap.)
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Vine Mare
( 4)
Creature — Elemental Horse
(5/3)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Vine Mare can't be blocked by black creatures.
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Vivien of the Arkbow
( 6)
Legendary Planeswalker — Vivien
(5)
+2: Put two +1/+1 counters on up to one target creature. −3: Target creature you control deals damage equal to its power to target creature you don't control. −9: Creatures you control get +4/+4 and gain trample until end of turn.
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Vivien Reid
( 5)
Legendary Planeswalker — Vivien
(5)
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. −3: Destroy target artifact, enchantment, or creature with flying. −8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
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Vivien's Invocation
( 7)
Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.
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Vivien's Jaguar
( 3)
Creature — Cat Spirit
(3/2)
Reach (This creature can block creatures with flying.) : Return Vivien's Jaguar from your graveyard to your hand. Activate only if you control a Vivien planeswalker.
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Volley Veteran
( 4)
Creature — Goblin Warrior
(4/2)
When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
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Wall of Vines
( 1)
Creature — Plant Wall
(0/3)
Defender (This creature can't attack.) Reach (This creature can block creatures with flying.)
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Waterknot
( 3)
Enchantment — Aura
Enchant creature When Waterknot enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Windreader Sphinx
( 7)
Creature — Sphinx
(3/7)
Flying Whenever a creature with flying attacks, you may draw a card.
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Woodland Stream
( 0)
Land
Woodland Stream enters the battlefield tapped. : Add or .
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